TY - GEN
T1 - Interactive grayscale image colorization with generative adversarial networks
AU - Wang, Kai
AU - Li, Jianwei
AU - Zhou, Bin
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - Grayscale image colorization is a classical image editing problem. There are two different methods for colorization. The interaction-based colorization method can generate results based on user interaction. However, this method requires considerable artificial interaction to achieve the desired results. Another method is automatic colorization based on deep learning. However, in this case, the colorization result is unique and cannot be adjusted if the result is incorrect or if the user has additional requirements. In this paper, we combine deep learning with user interaction and propose a grayscale image colorization method based on generative adversarial networks. In this method, a full convolutional neural network is constructed based on the U-net structure as a generator that can process images of any size. The training data is automatically generated by randomly simulating the interactive strokes. The experimental results indicate that this approach can efficiently achieve good colorization results and is capable of generating results based on different user interactions.
AB - Grayscale image colorization is a classical image editing problem. There are two different methods for colorization. The interaction-based colorization method can generate results based on user interaction. However, this method requires considerable artificial interaction to achieve the desired results. Another method is automatic colorization based on deep learning. However, in this case, the colorization result is unique and cannot be adjusted if the result is incorrect or if the user has additional requirements. In this paper, we combine deep learning with user interaction and propose a grayscale image colorization method based on generative adversarial networks. In this method, a full convolutional neural network is constructed based on the U-net structure as a generator that can process images of any size. The training data is automatically generated by randomly simulating the interactive strokes. The experimental results indicate that this approach can efficiently achieve good colorization results and is capable of generating results based on different user interactions.
KW - Artificial intelligence
KW - Computer graphics
KW - Computer vision
KW - Computing methodologies
KW - Computing methodologies
KW - Image manipulation
KW - Image processing
KW - Image representations
UR - https://www.scopus.com/pages/publications/85094322237
U2 - 10.1109/ICVRV47840.2019.00009
DO - 10.1109/ICVRV47840.2019.00009
M3 - 会议稿件
AN - SCOPUS:85094322237
T3 - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
SP - 1
EP - 6
BT - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
A2 - Wang, Dangxiao
A2 - Cadavid, Andres Navarro
A2 - Liu, Yue
A2 - Xu, Mingliang
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 9th International Conference on Virtual Reality and Visualization, ICVRV 2019
Y2 - 21 November 2019 through 22 November 2019
ER -