TY - GEN
T1 - Integrating Design Psychology in VR Scenarios to Improve Virtual Reality Experiences
AU - Liang, Hui
AU - Xu, Haoming
AU - Wang, Yi
AU - Pan, Junjun
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The application of virtual reality (VR) across various sectors is becoming more widespread, playing a pivotal role in the advancement of the metaverse. However, the prevalence of VR sickness undermines user experiences, indicating a pressing need for optimization. Current research primarily focuses on enhancing VR hardware and investigating the relationship between human factors and VR sickness, overlooking the critical aspect of VR content. This article proposes design standards for VR scenarios, grounded in established design psychology theories, and develops six sets of VR scenarios to examine how VR content influences user experiences. We enlisted 150 college students suffering from VR sickness to participate in a study. The findings reveal that incorporating design psychology principles into VR scenarios beneficially affects participants' physiological and emotional responses. Nonetheless, the proposed design standards require further refinement, and future research is needed to validate their effectiveness.
AB - The application of virtual reality (VR) across various sectors is becoming more widespread, playing a pivotal role in the advancement of the metaverse. However, the prevalence of VR sickness undermines user experiences, indicating a pressing need for optimization. Current research primarily focuses on enhancing VR hardware and investigating the relationship between human factors and VR sickness, overlooking the critical aspect of VR content. This article proposes design standards for VR scenarios, grounded in established design psychology theories, and develops six sets of VR scenarios to examine how VR content influences user experiences. We enlisted 150 college students suffering from VR sickness to participate in a study. The findings reveal that incorporating design psychology principles into VR scenarios beneficially affects participants' physiological and emotional responses. Nonetheless, the proposed design standards require further refinement, and future research is needed to validate their effectiveness.
KW - Design psychology
KW - VR Experience
KW - VR sickness
UR - https://www.scopus.com/pages/publications/85218422451
U2 - 10.1109/ICVR62393.2024.10868876
DO - 10.1109/ICVR62393.2024.10868876
M3 - 会议稿件
AN - SCOPUS:85218422451
T3 - 2024 10th International Conference on Virtual Reality, ICVR 2024
SP - 37
EP - 46
BT - 2024 10th International Conference on Virtual Reality, ICVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Virtual Reality, ICVR 2024
Y2 - 24 July 2024 through 26 July 2024
ER -