Abstract
The effect of virtual hand is a key element for HMD-and-dataglove based VR system. The traditional virtual hand model treats fingers and palm as multiple rigid bodies, and immersive feeling is hence destroyed by gaps and overlaps between joints caused by acting of rigid bodies. A model for the whole hand was built according to its acting characteristic, the raw data of Cyeber-Glove joints was effectively adjusted, and then through vertex blending on programmable graphics hardware, the adjusted data was applied to hand model to achieve skinning, results showed that both real-time and vivid images were obtained. Also, its feasibility is proved by an experimental system.
| Original language | English |
|---|---|
| Pages (from-to) | 6214-6217 |
| Number of pages | 4 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 20 |
| Issue number | 22 |
| State | Published - 20 Nov 2008 |
Keywords
- Cyber-Glove
- Real time
- Vertex blending
- Virtual reality
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