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Human fusion range for polarized 3D display

  • Qin Wang
  • , Qiong Hua Wang*
  • , Sheng Xue Gu
  • , Chun Ling Liu
  • *Corresponding author for this work
  • Sichuan University
  • Sichuan University

Research output: Contribution to journalArticlepeer-review

Abstract

If discrepancy between accommodation and convergence caused by a stereoscopic display exceeds fusion range of human eyes, viewers will see ghosting image, which leads to the loss of correct depth information and even causes severe visual fatigue. In this paper, an experiment aiming to investigate the binocular fusion range is conducted for a polarized 3D display. Two experimental trials are arranged to examine two aspects of fusion range including outward depth and inward depth. 3D modeling software is used to generate the test stereoscopic image pairs, which vary in depth by adjusting the separation between the virtual cameras. Angular parallax corresponding to the limit of fusion range is obtained by determining critical point of ghosting images. The experimental results show deviation between theoretical fusion range calculated by formula and experimental one.−0.223° to 0.275° represent critical fusion range for the polarized 3D display to avoid ghosting images.

Original languageEnglish
Pages (from-to)198-203
Number of pages6
JournalJournal of the Society for Information Display
Volume24
Issue number3
DOIs
StatePublished - Mar 2016
Externally publishedYes

Keywords

  • angular parallax
  • fusion range
  • ghosting image
  • polarized 3D display

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