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HRV-Based Multimodal Physiological Signal Monitoring Using Wearable Biosensors in Human–Computer Interaction: Cognitive Load in Real-Time Strategy Games

  • Yunlong Shi
  • , Muyesaier Kuerban
  • , Yiyang Jin
  • , Chaoyue Wang
  • , Lu Chen*
  • *Corresponding author for this work
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

Real-time strategy (RTS) games provide a cognitively demanding and ecologically valid context for investigating workload dynamics in human–computer interaction (HCI). This multimodal study (HRV, NASA-TLX, behavior, interviews) examined multitasking, visual complexity, and decision pressure in 36 novice RTS players. High multitasking significantly increased subjective workload (total raw-TLX: from 22.50 ± 14.65 to 36.47 ± 20.19, p < 0.001) and prolonged completion time (from 317.17 ± 37.26 s to 354.92 ± 50.70 s, p < 0.001). Decision pressure elevated subjective workload (total raw-TLX: from 20 to 28, p = 0.008) without affecting performance. Although HRV did not consistently differentiate experimental conditions at the group level, it showed stable individual-level associations with perceived workload—both in expected directions (e.g., LF power positively correlated with total raw-TLX across four experiments, r = 0.28–0.53, all p < 0.05) and in inverse relationships that deviate from conventional stress models (e.g., stress index negatively correlated with total raw-TLX, r = −0.34 to −0.40, all p < 0.01). These findings suggest that autonomic responses in complex interactive environments may reflect dynamic engagement processes rather than uniform stress activation, supporting multimodal cognitive load assessment and offering transferable insights for interface design and workload evaluation in demanding HCI contexts.

Original languageEnglish
Article number2181
JournalSensors
Volume26
Issue number7
DOIs
StatePublished - Apr 2026

Keywords

  • NASA-TLX
  • cognitive load
  • decision pressure
  • heart rate variability
  • human–computer interaction
  • multitasking
  • real-time strategy games
  • visual complexity
  • wearable biosensors

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