GPU-based soft shadow rendering using non-linear pre-computed radiance transfer approximation

  • Lui Wang*
  • , Jing Wang
  • , Qinping Zhao
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Soft shadow computation plays an important role in generating photo-realistic images. A new method of real-time all-frequency shadow rendering in 3D scenes under dynamic illumination is introduced in this paper. The non-linear wavelet approximation on the pre-computed radiance transfer matrix is used, which can help us to select the main directions sensitive to illumination of each sampling point. This approach efficiently avoids non-linear selection of the light vector in real-time rendering, and the approximation is used only once in the pre-computed phrase. We encode the resulting radiance transfer matrix into a sparse form, and store it as textures in 2D texture buffers. Meanwhile, the light vector is organized into a cube map on GPU to accelerate computation in the run-time process. This approach has been applied to render a variety of 3D scenes with soft shadows, and proved to be able to increase the relighting speed with no image quality reduction.

Original languageEnglish
Title of host publicationInteractive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Proceedings
PublisherSpringer Verlag
Pages81-92
Number of pages12
ISBN (Print)3540463046, 9783540463047
DOIs
StatePublished - 2006
Event12th International Conference on Virtual Systems and Multimedia, VSMM 2006 - Xi'an, China
Duration: 18 Oct 200620 Oct 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4270 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Virtual Systems and Multimedia, VSMM 2006
Country/TerritoryChina
CityXi'an
Period18/10/0620/10/06

Keywords

  • Pre-computed radiance transfer
  • Relighting
  • Shadow algorithm

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