Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua'er" in Virtual Reality

  • Zixiao Liu
  • , Shuo Yan*
  • , Yu Lu
  • , Yuetong Zhao
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Hua'er, a type of traditional oral performance, is one of the national intangible cultural heritages (ICH) in China. Experts have been trying to enhance public's awareness of Hua'er protection through digital documentation technology, but there's no efficacious means to attract interest and popularize knowledge yet. In this paper, we propose an interactive VR system engaging audiences to experience and understand the connotation of Hua'er performance. Based on an online survey with the public and in-depth interviews with Hua'er experts, we derive a set of design requirements for generating embodied storytelling and interactive experience in VR. Accordingly, we design "Hua'er and the Youth"(HY) that integrates three methods (virtual avatar, participatory performance, and game-based knowledge acquisition) and conduct a between-subjects user study to compare HY with the Comparison system. The results suggest that our methods significantly improved audience's interactive experience, knowledge level and the awareness of ICH safeguarding.

Original languageEnglish
Title of host publicationCHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450391566
DOIs
StatePublished - 28 Apr 2022
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - New Orleans, United States
Duration: 30 Apr 20225 May 2022

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityNew Orleans
Period30/04/225/05/22

Keywords

  • embodied storytelling
  • game-based knowledge acquisition
  • Hua'er
  • intangible cultural heritage
  • Virtual reality

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