TY - GEN
T1 - Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua'er" in Virtual Reality
AU - Liu, Zixiao
AU - Yan, Shuo
AU - Lu, Yu
AU - Zhao, Yuetong
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/4/28
Y1 - 2022/4/28
N2 - Hua'er, a type of traditional oral performance, is one of the national intangible cultural heritages (ICH) in China. Experts have been trying to enhance public's awareness of Hua'er protection through digital documentation technology, but there's no efficacious means to attract interest and popularize knowledge yet. In this paper, we propose an interactive VR system engaging audiences to experience and understand the connotation of Hua'er performance. Based on an online survey with the public and in-depth interviews with Hua'er experts, we derive a set of design requirements for generating embodied storytelling and interactive experience in VR. Accordingly, we design "Hua'er and the Youth"(HY) that integrates three methods (virtual avatar, participatory performance, and game-based knowledge acquisition) and conduct a between-subjects user study to compare HY with the Comparison system. The results suggest that our methods significantly improved audience's interactive experience, knowledge level and the awareness of ICH safeguarding.
AB - Hua'er, a type of traditional oral performance, is one of the national intangible cultural heritages (ICH) in China. Experts have been trying to enhance public's awareness of Hua'er protection through digital documentation technology, but there's no efficacious means to attract interest and popularize knowledge yet. In this paper, we propose an interactive VR system engaging audiences to experience and understand the connotation of Hua'er performance. Based on an online survey with the public and in-depth interviews with Hua'er experts, we derive a set of design requirements for generating embodied storytelling and interactive experience in VR. Accordingly, we design "Hua'er and the Youth"(HY) that integrates three methods (virtual avatar, participatory performance, and game-based knowledge acquisition) and conduct a between-subjects user study to compare HY with the Comparison system. The results suggest that our methods significantly improved audience's interactive experience, knowledge level and the awareness of ICH safeguarding.
KW - embodied storytelling
KW - game-based knowledge acquisition
KW - Hua'er
KW - intangible cultural heritage
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85129752381
U2 - 10.1145/3491101.3519761
DO - 10.1145/3491101.3519761
M3 - 会议稿件
AN - SCOPUS:85129752381
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Y2 - 30 April 2022 through 5 May 2022
ER -