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GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions

  • Jie Zhou
  • , Zhongjin Luo
  • , Qian Yu
  • , Xiaoguang Han
  • , Hongbo Fu*
  • *Corresponding author for this work
  • City University of Hong Kong
  • The Chinese University of Hong Kong, Shenzhen

Research output: Contribution to journalArticlepeer-review

Abstract

Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from limitations in reconstruction quality and multi-view interaction friendliness, hindering their practical application. This paper proposes a faithful and user-friendly iterative solution to tackle these limitations by learning geometry-aligned deep implicit functions from one or multiple sketches. Our method lifts 2D sketches to volume-based feature tensors, which align strongly with the output 3D shape, enabling accurate reconstruction and faithful editing. Such a geometry-aligned feature encoding technique is well-suited to iterative modeling since features from different viewpoints can be easily memorized or aggregated. Based on these advantages, we design a unified interactive system for sketch-based shape modeling. It enables users to generate the desired geometry iteratively by drawing sketches from any number of viewpoints. In addition, it allows users to edit the generated surface by making a few local modifications. We demonstrate the effectiveness and practicality of our method with extensive experiments and user studies, where we found that our method outperformed existing methods in terms of accuracy, efficiency, and user satisfaction. The source code of this project is available at https://github.com/LordLiang/GA-Sketching.

Original languageEnglish
Article numbere14948
JournalComputer Graphics Forum
Volume42
Issue number7
DOIs
StatePublished - Oct 2023

Keywords

  • CCS Concepts
  • Shape modeling
  • • Computing methodologies → Graphics systems and interfaces

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