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Free-viewpoint video of human actors using multiple handheld kinects

  • Genzhi Ye
  • , Yebin Liu
  • , Yue Deng
  • , Nils Hasler
  • , Xiangyang Ji
  • , Qionghai Dai
  • , Christian Theobalt
  • Tsinghua University
  • Max Planck Institute for Informatics

Research output: Contribution to journalArticlepeer-review

Abstract

We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.

Original languageEnglish
Pages (from-to)1370-1382
Number of pages13
JournalIEEE Transactions on Cybernetics
Volume43
Issue number5
DOIs
StatePublished - Oct 2013
Externally publishedYes

Keywords

  • Free-viewpoint video
  • Handheld kinect
  • Markerless performance capture

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