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Flexible editing of style, identity and content of human motion

  • Zhiying He*
  • , Xiaohui Liang
  • , Jian Wang
  • , Yiming Yue
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Many prior works aim to provide style editing approaches which are intuitive and straightforward, such as [Min et al. 2010] etc. But they did not consider the content editing, like generate a running motion for an actor given his walking motion. For the purpose of style editing, most researches use linear model, such as PCA, ICA and multilinear model [Min et al. 2010]. However, the human motion is actually a highly nonlinear model [Elgammal and Lee 2004]. But the nonlinear model can not construct a direct mapping which makes the reconstruction of high-dimensional data complex. Besides, it can only manipulate data in the training database. In addition, when extracting the style of motion, most methods do not separate the content before learning the style. This confuses the content and style when doing the style learning, and therefore impairs the final result.

Original languageEnglish
Title of host publicationSymposium on Interactive 3D Graphics and Games, I3D'11
Pages202
Number of pages1
DOIs
StatePublished - 2011
Event2011 15th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D'11 - San Francisco, CA, United States
Duration: 18 Feb 201120 Feb 2011

Publication series

NameProceedings of the Symposium on Interactive 3D Graphics

Conference

Conference2011 15th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D'11
Country/TerritoryUnited States
CitySan Francisco, CA
Period18/02/1120/02/11

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