TY - GEN
T1 - Federate migration in grid-based virtual wargame collaborative environment
AU - Huang, Hai
AU - Wu, Wei
AU - Tang, Xin
AU - Zhou, Zhong
PY - 2006
Y1 - 2006
N2 - Recently, grid-based virtual waxgame collaborative environment has become a hot topic, in which load balance plays an important role. In this paper, we survey existing technologies in federate migration for the purpose of balancing load, and focus on the selection of destination node for a federate to migrate to. Different from traditional methods, the proposed method takes into consideration not only the load of CPU & memory, but also communications among federates when selecting the destination node. Moreover, the procedure of migration is described and a prototype is implemented on the basis of Globus Toolkit 3.0 to validate its functionality and performance.
AB - Recently, grid-based virtual waxgame collaborative environment has become a hot topic, in which load balance plays an important role. In this paper, we survey existing technologies in federate migration for the purpose of balancing load, and focus on the selection of destination node for a federate to migrate to. Different from traditional methods, the proposed method takes into consideration not only the load of CPU & memory, but also communications among federates when selecting the destination node. Moreover, the procedure of migration is described and a prototype is implemented on the basis of Globus Toolkit 3.0 to validate its functionality and performance.
UR - https://www.scopus.com/pages/publications/33745820780
U2 - 10.1007/11736639_75
DO - 10.1007/11736639_75
M3 - 会议稿件
AN - SCOPUS:33745820780
SN - 3540334238
SN - 9783540334231
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 606
EP - 615
BT - Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
T2 - 1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Y2 - 16 April 2006 through 19 April 2006
ER -