Skip to main navigation Skip to search Skip to main content

Fast rendering method based on view frustum culling and image caching

  • Chun Sheng Feng*
  • , Li Li Wang
  • , Yue Dong Yang
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Combining the feature of virtual scene and emulate application based on the scene graph, a new fast rendering approach was proposed based on view frustum culling algorithm and image caching algorithm. This new approach can not only resolve the problem of low rendering efficiency caused by compute inaccuracy of rendering element's complexity in image caching algorithm, but also can predigest view frustum invisible culling by judging the validity of image caching, and consequently improve rendering efficiency.

Original languageEnglish
Pages (from-to)94-98
Number of pages5
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume18
Issue numberSUPPL.
StatePublished - Aug 2006

Keywords

  • Fast rendering
  • Image caching
  • Scene graph
  • View frustum culling

Fingerprint

Dive into the research topics of 'Fast rendering method based on view frustum culling and image caching'. Together they form a unique fingerprint.

Cite this