Abstract
Combining the feature of virtual scene and emulate application based on the scene graph, a new fast rendering approach was proposed based on view frustum culling algorithm and image caching algorithm. This new approach can not only resolve the problem of low rendering efficiency caused by compute inaccuracy of rendering element's complexity in image caching algorithm, but also can predigest view frustum invisible culling by judging the validity of image caching, and consequently improve rendering efficiency.
| Original language | English |
|---|---|
| Pages (from-to) | 94-98 |
| Number of pages | 5 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 18 |
| Issue number | SUPPL. |
| State | Published - Aug 2006 |
Keywords
- Fast rendering
- Image caching
- Scene graph
- View frustum culling
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