Abstract
Collision point between two objects is basic information to physically-based collision response, but collision point finding is a burden task, which make real-time collision response very difficult. An fast algorithm was proposed to find the collision time and the collision points between two objects represented by convex polygon prior to collision response based on velocity and angular velocity of the two objects.
| Original language | English |
|---|---|
| Pages (from-to) | 1253-1258 |
| Number of pages | 6 |
| Journal | Ruan Jian Xue Bao/Journal of Software |
| Volume | 10 |
| Issue number | 12 |
| State | Published - Dec 1999 |
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