Fast algorithm to calculate collision point between convex polygons

  • Zhaoqi Wang*
  • , Qinping Zhao
  • , Chengwei Wang
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Collision point between two objects is basic information to physically-based collision response, but collision point finding is a burden task, which make real-time collision response very difficult. An fast algorithm was proposed to find the collision time and the collision points between two objects represented by convex polygon prior to collision response based on velocity and angular velocity of the two objects.

Original languageEnglish
Pages (from-to)1253-1258
Number of pages6
JournalRuan Jian Xue Bao/Journal of Software
Volume10
Issue number12
StatePublished - Dec 1999

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