TY - GEN
T1 - Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface
AU - Zhao, Yuetong
AU - Yan, Shuo
AU - Zhang, Xuanmiao
AU - Shen, Xukun
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Head-mounted displays (HMDs) create a highly immersive experience, while limit VR users' awareness of external users that co-located in the same environment. Previous studies generate various asymmetric communication that allowing external users to collaborate with VR users. In our work, we designed a wearable gesture-based interface for external users in two main asymmetric VR scenarios: (1) Object Transition and (2) Collaborative Game. We conducted a hybrid user study with twenty participants to compare the gesture-based interaction and controller-based interaction to investigate the effects on VR experience, social presence, and collaborative efficiency for external users. Our study revealed that the participants in gesture-based interaction received more positive feedbacks compared to those in controller-based interaction. Our findings suggested that the gesture-based interaction could be adapted for future asymmetric VR experience.
AB - Head-mounted displays (HMDs) create a highly immersive experience, while limit VR users' awareness of external users that co-located in the same environment. Previous studies generate various asymmetric communication that allowing external users to collaborate with VR users. In our work, we designed a wearable gesture-based interface for external users in two main asymmetric VR scenarios: (1) Object Transition and (2) Collaborative Game. We conducted a hybrid user study with twenty participants to compare the gesture-based interaction and controller-based interaction to investigate the effects on VR experience, social presence, and collaborative efficiency for external users. Our study revealed that the participants in gesture-based interaction received more positive feedbacks compared to those in controller-based interaction. Our findings suggested that the gesture-based interaction could be adapted for future asymmetric VR experience.
KW - Asymmetric interaction
KW - Gesture-based interaction
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Sharing VR experience
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85159698195
U2 - 10.1109/VRW58643.2023.00346
DO - 10.1109/VRW58643.2023.00346
M3 - 会议稿件
AN - SCOPUS:85159698195
T3 - Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
SP - 1001
EP - 1002
BT - Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Y2 - 25 March 2023 through 29 March 2023
ER -