TY - GEN
T1 - Exploring the Influence of Crowd Size Across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments
AU - Yang, Hao Zhong
AU - Li, Yi Jun
AU - Han, Zi Nan
AU - Shu, Wen Tong
AU - Wang, Miao
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Shared virtual environments are becoming essential platforms for collaborative interaction and immersive entertainment, enabling users to be co-located and engage in activities together. The presence of surrounding virtual humans forms an environmental crowd, serving as a component of ambient stimuli in these environments. However, it remains unclear how crowd size affects users under different cognitive and motor demands. This study investigates the influence of crowd size on user performance, experience and social presence across three fundamental VR tasks: Spatial Locomotion, Memory Search, and Motor Coordination. We conducted a controlled within-subjects experiment, manipulating each task's crowd size at Small, Medium, and Large levels. Our results show that crowd size significantly impacts user performance, experience, and social presence, but these effects are task-dependent. While Medium size can enhance performance, Large size in cognitively demanding tasks may induce attentional blindness and diminish sensitivity to social cues. Task functionality further shapes how users perceive and respond to virtual crowds. Additionally, users' preferences for crowd size varied across different tasks, and most participants expressed a desire for control over the number of visible avatars. These findings provide novel insights into human crowd perception mechanisms, revealing cross-task perceptual variations that pave the way for further exploring crowd perception in shared virtual environments.
AB - Shared virtual environments are becoming essential platforms for collaborative interaction and immersive entertainment, enabling users to be co-located and engage in activities together. The presence of surrounding virtual humans forms an environmental crowd, serving as a component of ambient stimuli in these environments. However, it remains unclear how crowd size affects users under different cognitive and motor demands. This study investigates the influence of crowd size on user performance, experience and social presence across three fundamental VR tasks: Spatial Locomotion, Memory Search, and Motor Coordination. We conducted a controlled within-subjects experiment, manipulating each task's crowd size at Small, Medium, and Large levels. Our results show that crowd size significantly impacts user performance, experience, and social presence, but these effects are task-dependent. While Medium size can enhance performance, Large size in cognitively demanding tasks may induce attentional blindness and diminish sensitivity to social cues. Task functionality further shapes how users perceive and respond to virtual crowds. Additionally, users' preferences for crowd size varied across different tasks, and most participants expressed a desire for control over the number of visible avatars. These findings provide novel insights into human crowd perception mechanisms, revealing cross-task perceptual variations that pave the way for further exploring crowd perception in shared virtual environments.
KW - Crowd Size
KW - Shared Virtual Environments
KW - Task-Centric
KW - User Experience
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105025031373
U2 - 10.1109/ISMAR67309.2025.00133
DO - 10.1109/ISMAR67309.2025.00133
M3 - 会议稿件
AN - SCOPUS:105025031373
T3 - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
SP - 1278
EP - 1288
BT - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
A2 - Eck, Ulrich
A2 - Lee, Gun
A2 - Plopski, Alexander
A2 - Smith, Missie
A2 - Sun, Qi
A2 - Tatzgern, Markus
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
Y2 - 8 October 2025 through 12 October 2025
ER -