TY - GEN
T1 - Escape-avoid games with multiple defenders along a fixed circular orbit
AU - Yan, Rui
AU - Shi, Zongying
AU - Zhong, Yisheng
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/8/4
Y1 - 2017/8/4
N2 - In this paper, we address a particular multiplayer pursuit-evasion game, called as escape-avoid games, in which a number of defenders moving along a fixed circular orbit (FCO) in an evenly distributed formation are attempting to capture a single evader who strives to escape from the encirclement of the defenders. The analysis of this game plays an important role in aircraft control, motion planning and other applications involving cooperative and adversarial agents. Firstly, for the game of degree, the conditions under which the evader or defenders can win the game are discussed, and thus a barrier is constructed analytically such that the relative space is separated into two parts associated with each player's wining region. Secondly, the number of defenders which can guarantee the existence of successful capture is given. Finally, we fuse the game of kind and degree by taking the minimum terminal included angle as a payoff function, and the optimal control strategies for the players are also presented.
AB - In this paper, we address a particular multiplayer pursuit-evasion game, called as escape-avoid games, in which a number of defenders moving along a fixed circular orbit (FCO) in an evenly distributed formation are attempting to capture a single evader who strives to escape from the encirclement of the defenders. The analysis of this game plays an important role in aircraft control, motion planning and other applications involving cooperative and adversarial agents. Firstly, for the game of degree, the conditions under which the evader or defenders can win the game are discussed, and thus a barrier is constructed analytically such that the relative space is separated into two parts associated with each player's wining region. Secondly, the number of defenders which can guarantee the existence of successful capture is given. Finally, we fuse the game of kind and degree by taking the minimum terminal included angle as a payoff function, and the optimal control strategies for the players are also presented.
KW - Barrier
KW - escape-avoid games
KW - fixed circular orbit
KW - pursuit-evasion games
KW - winning regions
UR - https://www.scopus.com/pages/publications/85029908944
U2 - 10.1109/ICCA.2017.8003190
DO - 10.1109/ICCA.2017.8003190
M3 - 会议稿件
AN - SCOPUS:85029908944
T3 - IEEE International Conference on Control and Automation, ICCA
SP - 958
EP - 963
BT - 2017 13th IEEE International Conference on Control and Automation, ICCA 2017
PB - IEEE Computer Society
T2 - 13th IEEE International Conference on Control and Automation, ICCA 2017
Y2 - 3 July 2017 through 6 July 2017
ER -