TY - GEN
T1 - Emotional Design and User Study on Guidance System For MR Distributed Collaboration
AU - Liang, Xiaozhan
AU - Hu, Yong
AU - Li, Chuchen
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/10/22
Y1 - 2022/10/22
N2 - In recent years, especially after the outbreak of COVID-19, the applications of distributed collaboration in mixed reality (MR) environment has developed rapidly. Due to the cutting-edge technology and the specialized nature of the equipment, many studies have focused on the design of tutorials in MR, but few studies have taken the factors of emotional design into consideration. Since the perception of the state among users is based on their avatar firstly, which is helpful for users' perceptions about collaborative content in novice guidance. Based on Norman's principles of reflective design and James' theory about the experience self, we built a MR virtual sand-table collaboration system, which contains three guiding parts that are the full practice of theoretical research. Furthermore, We generated three progressive levels of emotional solutions in guidance design and conducted user experience research to explore the impact of three different degrees of emotional design, summarizing the applicable paradigm of novice guidance of emotional design in MR distributed collaborative scenarios. Through the evaluation and analysis of SUS model and task load, we found that novice guidance with a higher emotional design level, which combines static graphics, dynamic hand models and conversational voice would result in a better user experience.
AB - In recent years, especially after the outbreak of COVID-19, the applications of distributed collaboration in mixed reality (MR) environment has developed rapidly. Due to the cutting-edge technology and the specialized nature of the equipment, many studies have focused on the design of tutorials in MR, but few studies have taken the factors of emotional design into consideration. Since the perception of the state among users is based on their avatar firstly, which is helpful for users' perceptions about collaborative content in novice guidance. Based on Norman's principles of reflective design and James' theory about the experience self, we built a MR virtual sand-table collaboration system, which contains three guiding parts that are the full practice of theoretical research. Furthermore, We generated three progressive levels of emotional solutions in guidance design and conducted user experience research to explore the impact of three different degrees of emotional design, summarizing the applicable paradigm of novice guidance of emotional design in MR distributed collaborative scenarios. Through the evaluation and analysis of SUS model and task load, we found that novice guidance with a higher emotional design level, which combines static graphics, dynamic hand models and conversational voice would result in a better user experience.
KW - Emotional design
KW - MR collaboration
KW - Novice guidance
UR - https://www.scopus.com/pages/publications/85185400699
U2 - 10.1145/3565698.3565786
DO - 10.1145/3565698.3565786
M3 - 会议稿件
AN - SCOPUS:85185400699
T3 - ACM International Conference Proceeding Series
SP - 210
EP - 215
BT - Proceedings of 10th International Symposium of Chinese CHI
PB - Association for Computing Machinery
T2 - 10th International Symposium of Chinese CHI, Chinese CHI 2022
Y2 - 5 November 2022 through 6 November 2022
ER -