Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Currently, the most common form of Virtual Reality (VR) performance is that the performer wearing motion capture devices while the audience are immersed in a virtual environment remotely. Augmenting real-time biosignals provide the possibility of enhancing audience's perceptual experience in a collaborative virtual environment. In this research, we focus on exploring two different augmentation methods based on real-time biofeedback from the performer and the audience during a live VR performance. We propose a support system to investigate how performer's heart rate (HR) and audience's electroencephalogram (EEG) visualizations, and the corresponding auditory feedback, influence audience's sense of perception, immersion, and the narrative understanding. The results show that the performer's heart rate visual biofeedback significantly produced more concentration of the participants and the audience's EEG visual biofeedback significantly increased the participants' ability of narrative understanding.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages751-756
Number of pages6
ISBN (Electronic)9781665453653
DOIs
StatePublished - 2022
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: 17 Oct 202221 Oct 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period17/10/2221/10/22

Keywords

  • Applied computing-Arts and humanities-Performing arts
  • Audience perception
  • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
  • Human-centered computing-Interaction design
  • VR performance
  • biosignals
  • visualization and sonification

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