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Design and Evaluation of Dual-Thumb 3D Interaction Framework for Large Tablet in Augmented Reality

  • Xiaozhan Liang
  • , Yong Hu*
  • , Zehong Ouyang
  • , Xukun Shen
  • *Corresponding author for this work
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

Interaction with 3D objects in Augmented Reality (AR) on tablets is increasingly common, yet most existing systems rely on single-handed input, causing occlusion, fatigue, and device instability. Using both hands to hold the tablet alleviates these issues. This article introduces a dual-thumb interaction framework that enhances both selection and manipulation of 3D AR content. We first propose the 3D Parabolic Ray Pointing technique, where thumb movements along the X, Y, and Z axes control the landing point for distant pointing. Comparative experiments show that this method reduces fatigue and is preferred over existing techniques. We then develop two dual-thumb techniques for 3D object selection and manipulation: (1) Planar WiM Selection with Steering Wheel Manipulation and (2) WiM-Based Selection and Manipulation. Evaluations across various tasks reveal complementary advantages. Finally, we implement these techniques in an AR sandbox application, demonstrating the framework's potential for broader adoption.

Original languageEnglish
JournalInternational Journal of Human-Computer Interaction
DOIs
StateAccepted/In press - 2025

Keywords

  • 3D interaction
  • Augmented reality (AR)
  • dual-thumb input
  • ray pointing technique
  • tablet-based interaction

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