@inproceedings{c4d802a985324a44be6efb663c6a1338,
title = "Delivery rate and routing overhead analysis with salvage in collaborative on-line game playing",
abstract = "A game theoretic method, called collaborative On-line Game Playing, is to execute a collaborative application in dense multi-hop MANET (mobile Ad Hoc network). The players of the game collaborate together with their neighbors, each moving towards next arbitrary position at any time. in the netwoThrk, data should be distributed reliably and efficiently among hosts for consecutive playing with limited energy. Therefore, in this paper, routing salvage is advanced to ensure data reliable and efficient. We firstly propose the formula for routing salvage probability. Then, the formulations of network overhead and routing delay with parameter TTL (Time to Live) are constructed. Simulation results show that: 1.The analysis of salvage probability is accurate; 2.The routing salvage and TTL in route cache improve the delivery rate in the network. 3.Routing salvage and the optimal TTL reduce the overhead and routing delay in MANET.",
keywords = "Collaborative on-line game playing, Delivery rate, MANET, Routing delay, Routing overhead, Routing salvage",
author = "Miao Wang and Xiling Luo",
year = "2009",
doi = "10.1109/CSE.2009.74",
language = "英语",
isbn = "9780769538235",
series = "Proceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009",
pages = "1142--1147",
booktitle = "Proceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009 - 2009 IEEE International Conference on Social Computing, SocialCom 2009",
note = "2009 IEEE International Conference on Social Computing, SocialCom 2009 ; Conference date: 29-08-2009 Through 31-08-2009",
}