Cushionware: A practical sitting posture-based interaction system

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Sitting posture-based interaction is to leverage user's sitting posture as an input for interaction. In order to realize it, user's sitting posture needs to be recognized accurately. However, existing works on sitting posture recognition either use intrusive wearable/visual sensors or rely on expensive high-resolution pressure sensor array, and thus hindering the widespread adoption. In this work, we introduce Cushionware, a practical sitting posture recognition system that is based on sparse pressure sensor array. Pressure sensor array is placed within the chair cushion to collect pressure data while user is sitting. After collecting the data, we first model sitting posture by extracting a set of user-invariant features and then identify the sitting posture using machine learning method. To demonstrate the utility of Cushionware, we develop two applications including video game playing and wheelchair motion control.

Original languageEnglish
Title of host publicationCHI EA 2014
Subtitle of host publicationOne of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages591-594
Number of pages4
ISBN (Print)9781450324748
DOIs
StatePublished - 2014
Externally publishedYes
Event32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014 - Toronto, ON, Canada
Duration: 26 Apr 20141 May 2014

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014
Country/TerritoryCanada
CityToronto, ON
Period26/04/141/05/14

Keywords

  • Natural user interface
  • Sitting posture

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