Controllable hand deformation from sparse examples with rich details

  • Haoda Huang*
  • , Ling Zhao
  • , Kang Kang Yin
  • , Yue Qi
  • , Yizhou Yu
  • , Xin Tong
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static details of the real counterpart but also be able to reproduce the deformed versions of such details. In this paper, we develop a data-driven model that has two components respectively accommodating smooth large-scale deformations and high-resolution deformable details. Large-scale deformations are based on a nonlinear mapping between sparse control points and bone transformations. A global mapping, however, would fail to synthesize realistic geometries from sparse examples, for highly-deformable models with a large range of motion. The key is to train a collection of mappings defined over regions locally in both the geometry and the pose space. Deformable fine-scale details are generated from a second nonlinear mapping between the control points and per-vertex displacements. We apply our modeling scheme to scanned human hand models. Experiments show that our deformation models, learned from extremely sparse training data, are effective and robust in synthesizing highly-deformable models with rich fine features, for keyframe animation as well as performance-driven animation. We also compare our results with those obtained by alternative techniques.

Original languageEnglish
Title of host publicationProceedings - SCA 2011
Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Computer Animation
PublisherAssociation for Computing Machinery
Pages73-82
Number of pages10
ISBN (Print)9781450309233
DOIs
StatePublished - 5 Aug 2011

Publication series

NameProceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation

Fingerprint

Dive into the research topics of 'Controllable hand deformation from sparse examples with rich details'. Together they form a unique fingerprint.

Cite this