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Computation of scatter characters of media target based on GRECO

  • Ning Fang*
  • , Shuailei Wang
  • , Gu Wang
  • , Taosheng Wang
  • *Corresponding author for this work
  • Beihang University
  • The Air Force Equipment Academy of PLA

Research output: Contribution to journal › Article › peer-review

Abstract

Among all the methods of computing the scatter characters of radar targets, graphic electromagnetic method and ray tracing technique are two valid ways in high frequency. A valid method was presented to combine these two ways. First, with the help of illumination model and automatic hiding in OpenGL, the shape of media target was shown on screen. The color and position information of each pixel could be obtained from the buffers to compute the first scatter effect and then the position and normal vector information was taken as the start point to calculate the multi scatter effect by the ray tracing technique. At last, adding the two components leads to the total radar cross scatter. The simulation of cylinder and sphere proves the validity and effectiveness of this method.

Original languageEnglish
Pages (from-to)669-672
Number of pages4
JournalBeijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics
Volume37
Issue number6
StatePublished - Jun 2011

Keywords

  • Graphic electromagnetic computation
  • Media
  • Radar cross scatter

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