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Collision detection and handling for SPH-based viscoelastic fluid simulation

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Particle penetration is a common problem in viscoelastic fluid simulation. This paper proposes a method to avoid this problem without reducing the real-time effect. This paper uses the implicit function primitive method to describe the boundary of the container and realizes the process to detect the collision between the particles and the container's boundary. In addition, this paper proposes to use the projection and reflection method to modify the position and speed of the collision particles. The experimental results show that the particles move along the boundary or fold rather than penetrate when they collide with the boundary, which proves the correctness of the proposed method. In addition, the average frame rate of the simulation is 27.1 frames per second, which shows that the proposed method has met the real-time requirement.

Original languageEnglish
Title of host publication2018 2nd International Conference on Digital Signal Processing, ICDSP 2018
PublisherAssociation for Computing Machinery
Pages171-175
Number of pages5
ISBN (Electronic)9781450364027
DOIs
StatePublished - 25 Feb 2018
Event2nd International Conference on Digital Signal Processing, ICDSP 2018 - Tokyo, Japan
Duration: 25 Feb 201827 Feb 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2nd International Conference on Digital Signal Processing, ICDSP 2018
Country/TerritoryJapan
CityTokyo
Period25/02/1827/02/18

Keywords

  • Collision detection
  • Collision handling
  • Container boundary
  • Smooth Particle Hydrodynamics

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