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Cloud system for flight simulation

  • Xiaoyan Hu*
  • , Sun Bo
  • , Wei Ren
  • , Xiaohui Liang
  • , Yunfeng Wu
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by realistic display of clouds. In flight simulation, large amount clouds need to be rendered in real time. In this paper, we present an algorithm that can generate large scale clouds distribution in simulation world based on several cloud templates. We promote Wang's fast cloud rendering method [1]by reducing ambient color calculation cost and adding RGBA sky color to time samples to provide users more control in clouds rendering. We also combine realistic looking sky model to enhance the visual realism of flight scene.

Original languageEnglish
Title of host publication2009 1st International Conference on Information Science and Engineering, ICISE 2009
Pages1196-1199
Number of pages4
DOIs
StatePublished - 2009
Event1st International Conference on Information Science and Engineering, ICISE2009 - Nanjing, China
Duration: 26 Dec 200928 Dec 2009

Publication series

Name2009 1st International Conference on Information Science and Engineering, ICISE 2009

Conference

Conference1st International Conference on Information Science and Engineering, ICISE2009
Country/TerritoryChina
CityNanjing
Period26/12/0928/12/09

Keywords

  • Cloud
  • Flight simulation
  • Sky rendering

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