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Bidirectional shadow rendering for interactive mixed 360° videos

  • Lili Wang*
  • , Hao Wang
  • , Danqing Dai
  • , Jiaye Leng
  • , Xiaoguang Han
  • *Corresponding author for this work
  • Beihang University
  • Shenzhen Research Institute of Big Data

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we provide a bidirectional shadow rendering method to render shadows between real and virtual objects in the 360° videos in real time. We construct a 3D scene approximation from the current output viewpoint to approximate the real scene geometry nearby in the video. Then, we propose a ray casting based algorithm to determine the shadow regions on the virtual objects cast by the real objects. After that, we introduce an object-aware shadow mapping method to cast shadows from virtual objects to real objects. Finally, we use a shadow intensity estimation algorithm to determine the shadow intensity of virtual objects and real objects to obtain shadows consistent with the input 360° video. The experiment results prove the effectiveness of our bidirectional shadow rendering method for mixed 360° videos. Our method can generate visually realistic shadows for virtual objects and real objects in 360° video in realtime, and make virtual objects more natural to integrate with real scenes in 360° videos of the mixed reality applications.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages170-178
Number of pages9
ISBN (Electronic)9780738125565
DOIs
StatePublished - Mar 2021
Event28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 - Virtual, Lisboa, Portugal
Duration: 27 Mar 20213 Apr 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021

Conference

Conference28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
Country/TerritoryPortugal
CityVirtual, Lisboa
Period27/03/213/04/21

Keywords

  • Mixed reality-360°
  • Videos-Shadow rendering

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