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Battlefield agent alliance decision-making two layer reinforcement learning algorithm

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

in the background of Agent Alliance combat deduction, here we present a Two Layer Reinforcement learning algorithm, referred to a TLRL algorithm, for the special requirements of battlefield simulation environment Agents offensive and defensive decision-making study. The algorithm model is classified into two layers: one is the global decision-making Agent, called Commandant Agent, learning from the environment as well as both enemies' and friends' actions, the other is the Servant Agents optimizing the action by receiving local environment feedback. Finally the war situation deduction which is carried out on the simulation platform TBS we set up, has showed the fast convergence and effectiveness of this algorithm.

Original languageEnglish
Title of host publicationICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
PagesV1174-V1178
DOIs
StatePublished - 2010
Event2010 International Conference on Computer Application and System Modeling, ICCASM 2010 - Shanxi, Taiyuan, China
Duration: 22 Oct 201024 Oct 2010

Publication series

NameICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
Volume1

Conference

Conference2010 International Conference on Computer Application and System Modeling, ICCASM 2010
Country/TerritoryChina
CityShanxi, Taiyuan
Period22/10/1024/10/10

Keywords

  • Agent alliance
  • Battlefield
  • Decision-making
  • Reinforcement learning

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