Skip to main navigation Skip to search Skip to main content

Automatic construction of 3D animatable facial avatars

Research output: Contribution to journalArticlepeer-review

Abstract

Rigging for facial animation is an important but time-consuming task, which generally requires experienced artists with knowledge of facial anatomy. In this paper, we investigate whether it is possible to produce a good animatable avatar automatically, given only a 3D static triangle mesh of the head. An automatic mechanism is devised for constructing multilayer animatable facial avatars for unseen faces. We evaluate our technique with a variety of models, and give a quantitative analysis of the constructed results. We also designed and conducted a user study for evaluating the perceived quality of the generated expressive animations. The results demonstrate that our method is an appropriate tool for naïve users to customize their personal 3D avatars.

Original languageEnglish
Pages (from-to)343-354
Number of pages12
JournalComputer Animation and Virtual Worlds
Volume21
Issue number3-4
DOIs
StatePublished - May 2010

Keywords

  • Avatar
  • Facial animation
  • Landmark detection
  • Multi-layer model
  • Rigging

Fingerprint

Dive into the research topics of 'Automatic construction of 3D animatable facial avatars'. Together they form a unique fingerprint.

Cite this