TY - GEN
T1 - Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews
AU - Gao, Yang
AU - Chen, Anqi
AU - Chi, Susan
AU - Zhang, Guangtao
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The studies of player reviews can help game developers design and optimize VR games. To this end, we investigated 288,685 reviews from 506 VR games on the Steam platform to analyze their sentiment tendencies using the machine learning-based model SKEP, which finds that although some of the reviews are 'recommend', they actually have opposite emotional tendencies. We also study the syntactic properties based on the natural language processing (NLP) kits Stanza and NLTK library, and we find that cybersickness is a significant concern for players.
AB - The studies of player reviews can help game developers design and optimize VR games. To this end, we investigated 288,685 reviews from 506 VR games on the Steam platform to analyze their sentiment tendencies using the machine learning-based model SKEP, which finds that although some of the reviews are 'recommend', they actually have opposite emotional tendencies. We also study the syntactic properties based on the natural language processing (NLP) kits Stanza and NLTK library, and we find that cybersickness is a significant concern for players.
KW - Applied computing
KW - Computer games
KW - Computers in other domains
KW - HCI design and evaluation methods
KW - Human-computer interaction (HCI)
KW - Humancentered computing
KW - Personal computers and PC applications
KW - User studies
UR - https://www.scopus.com/pages/publications/85129678979
U2 - 10.1109/VRW55335.2022.00175
DO - 10.1109/VRW55335.2022.00175
M3 - 会议稿件
AN - SCOPUS:85129678979
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 648
EP - 649
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Y2 - 12 March 2022 through 16 March 2022
ER -