Analyse of American academic game courses in computer science education and guidance for domestic universities

  • Qi Yue*
  • , Wang Shan
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.

Original languageEnglish
Title of host publication2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010
Pages164-167
Number of pages4
DOIs
StatePublished - 2010
Event2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010 - Shenzhen, China
Duration: 17 Apr 201018 Apr 2010

Publication series

Name2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010
Volume2

Conference

Conference2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010
Country/TerritoryChina
CityShenzhen
Period17/04/1018/04/10

Keywords

  • Computer games
  • Computer graphics
  • Computer science curricula
  • Game courses

Fingerprint

Dive into the research topics of 'Analyse of American academic game courses in computer science education and guidance for domestic universities'. Together they form a unique fingerprint.

Cite this