@inproceedings{8c872fb3e35a47468c2b1d2bed8cc11b,
title = "Analyse of American academic game courses in computer science education and guidance for domestic universities",
abstract = "Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.",
keywords = "Computer games, Computer graphics, Computer science curricula, Game courses",
author = "Qi Yue and Wang Shan",
year = "2010",
doi = "10.1109/EDT.2010.5496483",
language = "英语",
isbn = "9781424455157",
series = "2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010",
pages = "164--167",
booktitle = "2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010",
note = "2010 International Conference on E-Health Networking, Digital Ecosystems and Technologies, EDT 2010 ; Conference date: 17-04-2010 Through 18-04-2010",
}