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An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Social experience is important when audience are watching movies. Virtual reality (VR) movies engage audience through immersive environment and interactive narrative. However, VR headsets restrict audience to an individual experience, which disrupt the potential for shared social realities. In our study, we propose an approach to design an asynchronous social experience that allows the participant to receive other audiences' voice comments (such as their opinions, impressions or emotional reactions) in VR movies. We measured the participants' feedback on their engagement levels, recall abilities and social presence. The results showed that in VR-Voice Comment (VR-VC) movie, the audience's voice comments could affect participant's engagement and the recall of information in the scenes. The participants obtained social awareness and enjoyment at the same time. A few of them were worried mainly because of the potential auditory clutter that resulted from unpredictable voice comments. We discuss the design implications for this and directions for future research. Overall, we observe a positive tendency in watching VR-VC movie, which could be adapted for future VR movie experience.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages147-152
Number of pages6
ISBN (Electronic)9781728176758
DOIs
StatePublished - Nov 2020
Event2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 - Virtual, Recife, Brazil
Duration: 9 Nov 202013 Nov 2020

Publication series

NameAdjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020

Conference

Conference2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020
Country/TerritoryBrazil
CityVirtual, Recife
Period9/11/2013/11/20

Keywords

  • VR movie
  • asynchronous interaction
  • audience engagement
  • social presence
  • voice comments

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