An Augmented Game Approach for Design and Analysis of Distributed Learning Dynamics in Multiagent Games

  • Shaolin Tan*
  • , Zhihong Fang
  • , Yaonan Wang
  • , Jinhu Lu
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

In this article, an augmented game approach is proposed for the formulation and analysis of distributed learning dynamics in multiagent games. Through the design of the augmented game, the coupling structure of utility functions among all the players can be reformulated into an arbitrary undirected connected network while the Nash equilibria are preserved. In this case, any full-information game learning dynamics can be recast into a distributed form, and its convergence can be determined from the structure of the augmented game. We apply the proposed approach to generate both deterministic and stochastic distributed gradient play and obtain several negative convergent results about the distributed gradient play: 1) a Nash equilibrium is convergent under the classic gradient play, yet its corresponding augmented Nash equilibrium may be not convergent under the distributed gradient play and, on the other side, 2) a Nash equilibrium is not convergent under the classic gradient play, yet its corresponding augmented Nash equilibrium may be convergent under the distributed gradient play. In particular, we show that the variational stability structure (including monotonicity as a special case) of a game is not guaranteed to be preserved in its augmented game. These results provide a systematic methodology about how to formulate and then analyze the feasibility of distributed game learning dynamics.

Original languageEnglish
Pages (from-to)6951-6962
Number of pages12
JournalIEEE Transactions on Cybernetics
Volume53
Issue number11
DOIs
StatePublished - 1 Nov 2023

Keywords

  • Distributed information
  • Nash equilibrium seeking
  • game learning
  • gradient play

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