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An accelerating rendering method of hybrid point and polygon for complex three-dimensional odels

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents an accelerating hybrid rendering method for complex three-dimensional models using both points and polygons. In circumstance of current PC hardware, our rendering method that integrates advantages of both GBMR (Graphics -Based Modeling and Rendering) and PBMR (Point-Based Modeling and Rendering) works well with complex geometric models which consist of millions of small triangles. In the pre-processing phase, model faces are segmented into regions, triangles and vertex point clouds of each region are stored, and all vertices are sorted in an ascending order according to their importance degree and serialized into a linear structure. In the real-time rendering phase, view-dependent frustum culling and backface clipping are performed; different regions are rendered using triangles or points according to their distance from the viewpoint. These two phases fully utilize the parallelism nature of GPU (Graphic Process Unit) and efficiently implement a continuous multi-resolution rendering for HPPO (Hybrid Point and Polygon Object).

Original languageEnglish
Title of host publicationAdvances in Artificial Reality and Tele-Existence - 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Proceedings
Pages889-900
Number of pages12
DOIs
StatePublished - 2006
Event16th International Conference on Artificial Reality and Telexistence, ICAT 2006 - Hangzhou, China
Duration: 29 Nov 20061 Dec 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4282 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Artificial Reality and Telexistence, ICAT 2006
Country/TerritoryChina
CityHangzhou
Period29/11/061/12/06

Keywords

  • Continuous multi-resolution models
  • Modeling and rendering
  • Point clouds
  • Real-time property
  • Virtual reality

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