Air-SeaSim CGF model system based on factory mechanism

  • Yuan Zhang*
  • , Limin Zhang
  • , Lin Zhang
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Aiming at simulation model reusability deficiency problem, based on the tactical background of a sea-air combat, the Air-SeaSim CGF (computer generated forces) simulation model system based on the factory mechanism was designed. Following the "bottom-up" development principle, the system software architecture consisted of model layer, object layer, service layer and application layer was constructed. Based on the entity model factory mechanism design, the system decomposed the CGF entity appropriately and abstracted some models meeting with simulation demands, which was in form of the component description. Also, the system realized the model rapid re-composition and its function expansion through defining component interfaces. The application results show that the Air-SeaSim CGF entity model based on the factory mechanism can integrate different particle simulation model, realize entity model behavior component sharing and combination during creating different entity modeling. Also, it can simplify the user definition to make for a unified model of development.

Original languageEnglish
Pages (from-to)274-278
Number of pages5
JournalBeijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics
Volume36
Issue number3
StatePublished - Mar 2010

Keywords

  • Air-SeaSim modeling system
  • Component
  • Computer generated forces (CGF)
  • Factory mechanism
  • Modeling
  • Modeling development

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