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Accelerate Smoothed Particle Hydrodynamics using GPU

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Physic-based fluid simulation is used extensively nowadays; however the traditional serial algorithm can't satisfy the realtime requirement due to its complexity and compute-intensive. The development of modern GPU makes this possible. In this paper, a Smoothed Particle Hydrodynamics (SPH) method for incompressible fluid was implemented using CUDA on GPU. Since the algorithm was executed on the GPU entirely, the method can take full advantage of massive computational power of modern graphics hardware. The experiment results show that our GPU based SPH implementation can achieve the rate of 89 frames per second in the simulation of 102K particles and gain nearly 140x speedups compared with the serial algorithm.

Original languageEnglish
Title of host publicationProceedings - 2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010
Pages399-402
Number of pages4
DOIs
StatePublished - 2010
Event2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010 - Beijing, China
Duration: 28 Nov 201030 Nov 2010

Publication series

NameProceedings - 2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010

Conference

Conference2010 IEEE Youth Conference on Information, Computing and Telecommunications, YC-ICT 2010
Country/TerritoryChina
CityBeijing
Period28/11/1030/11/10

Keywords

  • Acceleration
  • CUDA
  • Fluid simulation
  • GPU
  • Smoothed Particle Hydrodynamics

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