TY - GEN
T1 - A Virtual Hand Based Manipulation Learning Framework for Dexterous Hand
AU - Zhou, Luyue
AU - Hu, Yumeng
AU - Lin, Mengxiang
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Dexterous hand programming is considered to be generally difficult suffering from high degree of freedom. Vision-based manipulation learning provides an efficient way to support automatic programming by human demonstration. However, complex visual perception is tightly coupled with the kinematics structure of dexterous hand in existing solutions, which makes it hard to migrate the developed algorithm from one kind of dexterous hand to another due to their kinematic difference. To address the issue, we introduce an intermediary called virtual hand and a new paradigm of motion mapping, serving as the link between human hand and dexterous hand. The virtual hand is generated in real time by hand pose estimation to track the motion of human hand. Then the joint configurations of dexterous hand and robotic arm can be calculated using geometry and optimization method based on the motion mapping paradigm we proposed. The method we introduced decouples the visual perception and kinematics calculation, which brings flexibility and low cost. The results of our preliminary experiments show the effectiveness of our method.
AB - Dexterous hand programming is considered to be generally difficult suffering from high degree of freedom. Vision-based manipulation learning provides an efficient way to support automatic programming by human demonstration. However, complex visual perception is tightly coupled with the kinematics structure of dexterous hand in existing solutions, which makes it hard to migrate the developed algorithm from one kind of dexterous hand to another due to their kinematic difference. To address the issue, we introduce an intermediary called virtual hand and a new paradigm of motion mapping, serving as the link between human hand and dexterous hand. The virtual hand is generated in real time by hand pose estimation to track the motion of human hand. Then the joint configurations of dexterous hand and robotic arm can be calculated using geometry and optimization method based on the motion mapping paradigm we proposed. The method we introduced decouples the visual perception and kinematics calculation, which brings flexibility and low cost. The results of our preliminary experiments show the effectiveness of our method.
KW - dexterous hand manipulation
KW - motion mapping
KW - virtual hand generation
UR - https://www.scopus.com/pages/publications/85183463437
U2 - 10.1109/IIAI-AAI59060.2023.00087
DO - 10.1109/IIAI-AAI59060.2023.00087
M3 - 会议稿件
AN - SCOPUS:85183463437
T3 - Proceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
SP - 418
EP - 423
BT - Proceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
Y2 - 8 July 2023 through 13 July 2023
ER -