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A real-time soft shadow rendering algorithm by occluder-discretization

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the light source. Finally, these patches are used to compute the percentage of visibility between a scene point and the light source, and then produce the soft shadow modulation factors buffer (smfb). The algorithm is implemented with multi-passes rendering method in the graphic-process-unit (GPU) fully, dose not need any pre-computation, and can adapt to the dynamic scene.

Original languageEnglish
Title of host publicationProceedings - 1st International Congress on Image and Signal Processing, CISP 2008
Pages751-755
Number of pages5
DOIs
StatePublished - 2008
Event1st International Congress on Image and Signal Processing, CISP 2008 - Sanya, Hainan, China
Duration: 27 May 200830 May 2008

Publication series

NameProceedings - 1st International Congress on Image and Signal Processing, CISP 2008
Volume3

Conference

Conference1st International Congress on Image and Signal Processing, CISP 2008
Country/TerritoryChina
CitySanya, Hainan
Period27/05/0830/05/08

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