A population-based game-theoretic optimizer for the minimum weighted vertex cover

  • Huaxin Qiu
  • , Changhao Sun*
  • , Xiaochu Wang
  • , Wei Sun
  • , Qingrui Zhou
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Toward higher solution efficiency and faster computation, this paper addresses the minimum weighted vertex cover (MWVC) problem by introducing game theory into iterated optimization and proposing a population-based game-theoretic optimizer (PGTO). A group of candidate solutions are iterated through the specially designed procedures of swarm evolution (SE), learning in games (LIG), and local search (LS) successively. Within the framework of potential game theory, we prove that LIG computes in finite time Nash equilibria that represent vertex cover solutions where no redundant nodes exist. Moreover, theoretical analysis is presented that by exchanging the actions of certain neighbours, LS is capable of generating better results upon the input Nash equilibrium. Through intensive numerical experiments, we show that while enlarging the population size could boost the global objective, a mutation probability between 0.05 and 0.2 is more likely to provide the best performance. Comparison experiments against the state of the art demonstrate the superiority of the presented methodology, both in terms of solution quality and computation speed.

Original languageEnglish
Article number108272
JournalApplied Soft Computing
Volume116
DOIs
StatePublished - Feb 2022
Externally publishedYes

Keywords

  • Combinatorial optimization
  • Exploration and exploitation
  • Learning in games
  • Minimum weighted vertex cover (MWVC)
  • Nash equilibrium

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