TY - GEN
T1 - A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction
AU - Yang, Lipeng
AU - Li, Shuai
AU - Xia, Qing
AU - Qin, Hong
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2015 ACM.
PY - 2015/11/13
Y1 - 2015/11/13
N2 - This paper advocates a novel integrated method to tightly couple simulation with analysis for the effective modeling and enhancement of scale-aware fluid details. It brings forth a suite of innovations in a unified framework, including depth-image-based space analysis for multi-scale detail detection, time-space analysis based on the logistic regression model that integrates both geometry and physics criteria, and depth-image-based sampling for quality-efficiency tradeoff. Our method contains an intertwined two-level processing architecture at its core. At the analysis level, we propose a rigorous time-space analysis model to pinpoint complex interacting regions, which can take into account multiple detailrelevant factors based on the depth-image sequence captured from FLIP-driven simulation sequence. At the simulation level, details are enhanced by animating extra diffuse materials, and augmenting the air-fluid mixing phenomenon. Directly benefitting from the flexibility of image-space-dominant processing, our unified framework can be entirely implemented on GPU, hence interactive performance could be guaranteed. Comprehensive experiments and evaluations on various diffuse phenomena (e.g., spray, foam, and bubble) have demonstrated its superiority in high-fidelity detail enhancement during fluid simulation and its interaction with surrounding environment for VR applications.
AB - This paper advocates a novel integrated method to tightly couple simulation with analysis for the effective modeling and enhancement of scale-aware fluid details. It brings forth a suite of innovations in a unified framework, including depth-image-based space analysis for multi-scale detail detection, time-space analysis based on the logistic regression model that integrates both geometry and physics criteria, and depth-image-based sampling for quality-efficiency tradeoff. Our method contains an intertwined two-level processing architecture at its core. At the analysis level, we propose a rigorous time-space analysis model to pinpoint complex interacting regions, which can take into account multiple detailrelevant factors based on the depth-image sequence captured from FLIP-driven simulation sequence. At the simulation level, details are enhanced by animating extra diffuse materials, and augmenting the air-fluid mixing phenomenon. Directly benefitting from the flexibility of image-space-dominant processing, our unified framework can be entirely implemented on GPU, hence interactive performance could be guaranteed. Comprehensive experiments and evaluations on various diffuse phenomena (e.g., spray, foam, and bubble) have demonstrated its superiority in high-fidelity detail enhancement during fluid simulation and its interaction with surrounding environment for VR applications.
KW - FLIP
KW - Fluid detail enhancement
KW - GPU
KW - Image space method
KW - Time-space analysis model
UR - https://www.scopus.com/pages/publications/84980027711
U2 - 10.1145/2821592.2821598
DO - 10.1145/2821592.2821598
M3 - 会议稿件
AN - SCOPUS:84980027711
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
SP - 103
EP - 112
BT - Proceedings - VRST 2015
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery
T2 - 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015
Y2 - 13 November 2015 through 15 November 2015
ER -