TY - GEN
T1 - A novel application of inertial sensor based foot-mounted wearable electronic device
AU - Zhou, Qifan
AU - Zhang, Hai
AU - Li, Zheng
AU - El-Sheimy, Naser
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/1/6
Y1 - 2017/1/6
N2 - Wearable electronic devices have experienced an increasing development with the advances in the semiconductor industry and are receiving more attention during last decades. This paper presents a brand new application of inertial sensor-based foot-mounted wearable electronic device: game play. The introduced device is able to monitor and identify human foot stepping directions in real time, and coordinate these motions to control the player operation in games. This paper provides an overview of the previously-developed system platforms, introduces the main idea behind this novel application, and describes the implemented human foot moving direction identification algorithm. Practical experiment results demonstrate that the proposed system is capable of recognizing five foot motions: jump, step left, step right, step forward, and step backward, and has achieved a convincing performance for different users. The functionality of the system for real-time application has also been verified through the practical experiments.
AB - Wearable electronic devices have experienced an increasing development with the advances in the semiconductor industry and are receiving more attention during last decades. This paper presents a brand new application of inertial sensor-based foot-mounted wearable electronic device: game play. The introduced device is able to monitor and identify human foot stepping directions in real time, and coordinate these motions to control the player operation in games. This paper provides an overview of the previously-developed system platforms, introduces the main idea behind this novel application, and describes the implemented human foot moving direction identification algorithm. Practical experiment results demonstrate that the proposed system is capable of recognizing five foot motions: jump, step left, step right, step forward, and step backward, and has achieved a convincing performance for different users. The functionality of the system for real-time application has also been verified through the practical experiments.
KW - foot moving direction
KW - game play
KW - wearable electronic device
UR - https://www.scopus.com/pages/publications/85015197884
U2 - 10.1109/UPINLBS.2016.7809956
DO - 10.1109/UPINLBS.2016.7809956
M3 - 会议稿件
AN - SCOPUS:85015197884
T3 - 4th International Conference on Ubiquitous Positioning, Indoor Navigation and Location-Based Services - Proceedings of IEEE UPINLBS 2016
SP - 94
EP - 101
BT - 4th International Conference on Ubiquitous Positioning, Indoor Navigation and Location-Based Services - Proceedings of IEEE UPINLBS 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th International Conference on Ubiquitous Positioning, Indoor Navigation and Location-Based Services, IEEE UPINLBS 2016
Y2 - 3 November 2016 through 4 November 2016
ER -