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A method for terrain rendering without seams based on image

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture using FBO (frame buffer object) instead of to screen directly without operation to dispose seam. Then, it uses "inpainting", a technique in image processing, to treat the texture in image space, so that the seamless image rendering can be realized. As for rendering terrain, it uses a quad tree to manage terrain data, and preserves the values of height in a texture. Then it can fetch them from video memory. In rendering a node, it uses geomorphing operation to avoid popping.

Original languageEnglish
Title of host publicationProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Pages481-484
Number of pages4
DOIs
StatePublished - 2007
Event2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, China
Duration: 15 Oct 200718 Oct 2007

Publication series

NameProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

Conference

Conference2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Country/TerritoryChina
CityBeijing
Period15/10/0718/10/07

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