3D reconstruction of human head based on consumer RGB-D sensors

Research output: Contribution to journalArticlepeer-review

Abstract

Three-dimensional (3D) reconstruction of a human head with high precision has promising applications in scientific research, product design and other fields. However, it still faces resistance from two factors. One is inaccurate registration caused by symmetrical distribution of head feature points, and the other is economic burden due to high-accuracy sensors. Research on 3D reconstruction with portable consumer RGB-D sensors such as the Microsoft Kinect has been highlighted in recent years. Based on our multi-Kinect system, a precise and low-cost three-dimensional modeling method and its system implementation are introduced in this paper. A registration method for multi-source point clouds is provided, which can reduce the fusion differences and reconstruct the head model accurately. In addition, a template-based texture generation algorithm is presented to generate a fine texture. The comparison and analysis of our experiments show that our method can reconstruct a head model in an acceptable time with less memory and better effect.

Original languageEnglish
Article number2050061
JournalInternational Journal of Modeling, Simulation, and Scientific Computing
Volume11
Issue number6
DOIs
StatePublished - Dec 2020

Keywords

  • Head reconstruction
  • closure differences
  • point cloud registration
  • texture generation

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