Abstract
With the development of mobile Internet and communication technology, multimedia communication technology has become a major demand for the development of the national information industry, which is widely used in video conferencing, various live broadcast applications, telemedicine, remote monitoring, and remote education. However, large-capacity multimedia communication services face pressure on network bandwidth. Media computing is introduced into the communication system, a new multimedia communication research paradigm is established, and a new multimedia coding and transmission method is developed from the perspective of improving the quality of experience (QoE), which fundamentally reduces the pressure on network bandwidth requirements. The quality of experience refers to the subjective evaluation of the relevant performance of the objective information carrier by the information receiver in combination with its own expectations. It is a communication quality evaluation criterion that is different from the quality of service (QoS). This article initially introduces the evaluation criteria of QoE, which are divided into user-based evaluation methods and objective parameter-based methods. The user's subjective score or the measurement of the user's relevant physiological and psychological indicators is used to analyze and infer the user's feelings. The subjective correction of business objective indicators realizes the evaluation of experience quality. Then, multimedia coding methods, including waveform-based coding and content-based coding methods are reviewed. The former effectively encodes any video signal without analyzing the video content, such as a series of video coding standards; the latter identifies objects and related areas in the video sequence and encodes them. Subsequently, this article describes new video transmission methods in the 5G+AI(artificial intelligence) era, such as multiview video coding, 4 K, 8 K video coding, 3D stereo video, point cloud, light field, AR(augmented reality), VR(virtual reality), and other video services. Video services and communication channels are the source and channel parts of the video communication system, respectively, and the relationship between them can usually be compared with the relationship between water sources and water pipes. The continuous development and changes in communication technology, especially the international competition of 5G technology and products, have attracted widespread attention. Channels continuously increase; hence, the transmission rates become fast. Communication becomes ubiquitous. Thus, the rolling development between the source and the channel becomes increasingly influential. Academia and industry mostly solve the high-definition and low-latency challenges faced by video communication systems from two aspects, as follows: video characterization and coding and video transmission. Video coding aims to find effective data compression techniques to reduce the bit rate of video sequences for real-time transmission on a given communication channel. Image compression coding uses the statistical characteristics of the image itself, as well as the user's visual physiology and psychology characteristics, to extract the effective information in the image and remove useless or less useful redundant information. Channel bandwidth varies with different applications and transmission media. Different types of video coding algorithms have been developed; they include effective coding of arbitrary video signals without the need to analyze video content and identify objects and related areas in the video sequence to encode them. The former approach is referred to as a waveform-based encoder, and the latter is a content-based video encoder. With the help of artificial intelligence and machine learning technology, the innovative exploration of information representation from "bit→structure" can effectively overcome the influence of noise and interference in the propagation environment and improve the reliability and efficiency of wireless communication. The amount of data transmitted is greatly reduced by introducing a priori knowledge. The audiovisual service breaks the traditional user-server (content server or content delivery network(CDN) server) video streaming push mode and adds edge computing nodes to satisfy the computing requirements of secondary encoding, virtual scene generation, and scene rendering, generated during the interaction. In the future, the media inevitably aims at "a thousand people with a thousand faces" and develops in the direction of large data volume, large calculation volume, and large communication volume. The business architecture has the characteristics of "cloud-side-end" collaborative computing, which derives richer media applications in the future. The quality of communication system is evaluated from the perspective of QoE. QoE reflects the subjective evaluation of the objective information carrier (voice, image, and video) after the information receiver perceives the objective information carrier's performance. The current QoE evaluation methods are mainly divided into two categories, namely, user-based evaluation methods and evaluation methods based on objective parameters. User-based evaluation methods include all evaluation methods that require user participation. Specific indicators or information about the QoE need to be obtained directly from users. The evaluation methods based on objective parameters realize the evaluation of experience quality through the subjective correction of objective indicators.
| Translated title of the contribution | Quality of experience oriented multimedia computing communications |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 1201-1215 |
| Number of pages | 15 |
| Journal | Journal of Image and Graphics |
| Volume | 26 |
| Issue number | 6 |
| DOIs | |
| State | Published - 16 Jun 2021 |
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