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基于3DGS的可实时驱动人体化身生成研究

Translated title of the contribution: Research on Real-time Animatable Human Avatar Generation via 3D Gaussian Splatting
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

Real-time animatable 3D human avatar generation technology hold significant application value in fields such as virtual reality and remote collaboration. To address the limitations of existing methods in detail modeling, real-time performance, and robustness under novel pose driving, an efficient human avatar generation and driving method based on 3D Gaussian splatting (3DGS) is proposed. This method integrates optimized parametric human reconstruction, tri-plane feature encoding, and dynamic offset prediction to achieve efficient modeling from monocular video input. By introducing a skeleton binding and visibility analysis strategy, while designing a multi-scale regularization loss to address the overfitting problem. Simulation experiments demonstrate that the proposed method achieves outstanding performance across all evaluation metrics, particularly in novel pose driving and occluded scenarios, validating its effectiveness and superiority.

Translated title of the contributionResearch on Real-time Animatable Human Avatar Generation via 3D Gaussian Splatting
Original languageChinese (Traditional)
Pages (from-to)200-210
Number of pages11
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume38
Issue number1
DOIs
StatePublished - 18 Jan 2026

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