Abstract
In air combat research, tactical decision-making aims to improve the gain of game confrontation and then the attack efficiency of one's own fighter aircraft. Most existing tactical decision-making algorithms are designed based on the rule-based approach, which brings difficulty to designing and solving the optimal solution for the complex environment of multi-aircraft air combat. This paper proposes a hierarchical decision-making multi-aircraft air combat method. First, we draw on the existing human expert experience in the initial stage of training to guide model training; second, we design a hierarchical action decision-making network according to the tactical action types to reduce the action decision space dimensions; and finally, we decompose the training-generated adversarial experience in stages to reduce the strategy learning difficulty. Experiments in a multi-aircraft air combat simulation environment demonstrate that the proposed method shows better performance regarding training convergence and decision-making performance compared with common multi-aircraft air combat decision-making methods.
| Translated title of the contribution | A hierarchical decision-making method for multi-aircraft air combat confrontation |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 2225-2238 |
| Number of pages | 14 |
| Journal | Scientia Sinica Informationis |
| Volume | 52 |
| Issue number | 12 |
| DOIs | |
| State | Published - 2022 |
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