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三维几何模型的L0去噪算法

Translated title of the contribution: A L0 Denoising Algorithm for 3D Shapes
  • Yong Zhao
  • , Ling Li
  • , Xin Shan
  • , Shengke Wang
  • , Hong Qin
  • Ocean University of China
  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

Abstract

It is a fundamental problem to denoise 3D shapes (e.g., triangular meshes and point clouds) in computer graphics. For a noisy mesh, its local region is smooth, or contains geometric features. This paper introduces a shape denoising algorithm based on L0 sparse optimization. First, we present a L0 sparse constraint with respect to position and normal of mesh vertices, which can distinguish features from noises effectively. Second, we deal with L0 optimization problem using an improved optimization scheme, which exhibits better convergence. Furthermore, we extend the above algorithm to denoise point clouds. Massive experiments show that our algorithm can handle high noises, recover geometric features, and obtain satisfactory results.

Translated title of the contributionA L0 Denoising Algorithm for 3D Shapes
Original languageChinese (Traditional)
Pages (from-to)772-777
Number of pages6
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume30
Issue number5
DOIs
StatePublished - 1 May 2018
Externally publishedYes

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