Abstract
It is a fundamental problem to denoise 3D shapes (e.g., triangular meshes and point clouds) in computer graphics. For a noisy mesh, its local region is smooth, or contains geometric features. This paper introduces a shape denoising algorithm based on L0 sparse optimization. First, we present a L0 sparse constraint with respect to position and normal of mesh vertices, which can distinguish features from noises effectively. Second, we deal with L0 optimization problem using an improved optimization scheme, which exhibits better convergence. Furthermore, we extend the above algorithm to denoise point clouds. Massive experiments show that our algorithm can handle high noises, recover geometric features, and obtain satisfactory results.
| Translated title of the contribution | A L0 Denoising Algorithm for 3D Shapes |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 772-777 |
| Number of pages | 6 |
| Journal | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| Volume | 30 |
| Issue number | 5 |
| DOIs | |
| State | Published - 1 May 2018 |
| Externally published | Yes |
Fingerprint
Dive into the research topics of 'A L0 Denoising Algorithm for 3D Shapes'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver